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Theodore Ward
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Hello Neighbor 2: Back to School DLC - The Ultimate Guide for Beginners


In the room with a cardboard school, press the button at the top right of the entrance. Interact with the portal on the right side to close it. Move to the end of the room to go behind the cardboard school. A stack of desks is positioned in the back of the room. Climb on it to reach the top of the area. Above the pile of desks is a figure with a picture in his hands. Go up to retrieve the photo.


In Hello Neighbor, the player finds themselves moving into a new house across the street from a mysterious neighbor who is behaving in a paranoid manner and seems to be keeping a secret in his basement. The player's task is to break into the neighbor's home and solve a series of puzzles to gather the items needed to unlock and access his basement. As the player explores the neighbor's house, they must not be spotted by the mysterious neighbor, or they will be chased down, and if the player is not quick enough to hide or escape, then they will be captured. The player can stun the neighbor by throwing objects at him for an easier escape. If the player is caught (or suffers a serious injury), they will be sent back to their own house and will have to break in again. Upon starting again, the player must be more careful, as the neighbor will deduce movements from the last attempt to set up traps.[8] However, the player can use the game settings to turn on "friendly" neighbor mode, preventing the neighbor from setting these traps and causing him to be less aggressive in his pursuits. However, he is still to be avoided at all costs.[9]




hello neighbor 2 back to school apk



  • Toca School - All children ever dreamed to fouls in the school, and so then is not what it was! Now you will be able to afford it. Grab a backpack and go back to school! Here you can choose a personal locker, decorate it, and to choose lessons in which you will walk. But the funny thing is that you can start to throw the food in the dining room, throw bombs in the toilet, and more!Features:in About 5 different locations

  • 34 different characters and clothing for them

  • Opportunity to explore different places

  • Get to work on the fire alarm and use the fire extinguisher

  • Start to throw food in the dining room, and then all get

  • Chew the cud and throw bombs-skunk



2. Before entering the neighbor's house, players can go to the window and observe him. If he is in the house, you can sneak to the back of the house. If he is not in the house, you can directly open the door and enter.


Neighbor relationship maintenance is the process that devices use to dynamically learn of other devices on their directly attached networks. Devices must also discover when their neighbors become unreachable or inoperative. Neighbor relationship maintenance is achieved with low overhead by devices when they periodically send small hello packets to each other. As long as hello packets are received, the Cisco software can determine whether a neighbor is alive and functioning. After the status of the neighbor is determined, neighboring devices can exchange routing information.


The reliable transport protocol is responsible for the guaranteed, ordered delivery of Enhanced Interior Gateway Routing Protocol (EIGRP) packets to all neighbors. The reliable transport protocol supports intermixed transmission of multicast and unicast packets. Some EIGRP packets (such as updates) must be sent reliably; this means that the packets require acknowledgment from the destination. For efficiency, reliability is provided only when necessary. For example, on a multiaccess network that has multicast capabilities, hello packets need not be sent reliably to all neighbors individually. Therefore, EIGRP sends a single multicast hello packet with an indication in the packet informing receivers that the packet need not be acknowledged. The reliable transport protocol can send multicast packets quickly when unacknowledged packets are pending, thereby ensuring that the convergence time remains low in the presence of varying speed links.


Some EIGRP remote unicast-listen (any neighbor that uses unicast to communicate) and remote multicast-group neighbors may peer with any device that sends a valid hello packet, thus causing security concerns. By authenticating the packets that are exchanged between neighbors, you can ensure that a device accepts packets only from devices that know the preshared authentication key.


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Routing devices periodically send hello packets to each other to dynamically learn of other devices on their directly attached networks. This information is used to discover neighbors and to learn when neighbors become unreachable or inoperative.


You can configure the hold time on a specified interface for a particular EIGRP routing process designated by the autonomous system number. The hold time is advertised in hello packets and indicates to neighbors the length of time they should consider the sender valid. The default hold time is three times the hello interval or 15 seconds. For slow-speed NBMA networks, the default hold time is 180 seconds.


On very congested and large networks, the default hold time might not be sufficient for all devices to receive hello packets from their neighbors. In such cases, you may want to increase the hold time.


While the neighbor may not evoke terror in appearance, the AI is not to be underestimated. As you make your way further through the deceptively complex home, the neighbor learns from your mistakes. Make a habit out of entering through the backyard window and he'll begin to set traps there. Lurk in the ground floor hall too frequently and he'll begin to place hidden cameras.


If the neighbor suspects you're trespassing, the hunt is on and there's little chance you'll be able to evade him, especially early on in the game. He knows the shortcuts and (hilariously) will not hesitate to smash through his own window to catch up and grab you. Get caught and the result, however, is anticlimactic: The neighbor simply deposits you back on your end of the street.


The best case scenario is a heart-pounding brainstorm that rewards resourcefulness and clever thinking. The worst case (and altogether more likely) scenario is that the solution to the puzzle defies all logic and simply wants to stall for your time and patience in order to put the survival horror back in the focus. You'll spend much of your puzzle-solving time running and hiding from the neighbor.


The main character becomes uncomfortable, and he returns home. After that, he lies down on the sofa and falls asleep. He has a dream where his last neighbor came back and again locked someone in the basement. He was able to open the basement, but he could not get through it. To do this, he needs to go through the orange doors, behind which are his childhood fears: school, supermarket, darkness. He goes through his fears, along the way, gaining some additional abilities.


Alpha 4 has a new small, symmetrical armchair. It is also fabric and brown-yellow in color. In the Release, the appearance of the new chair was changed. It has become more curved and not symmetrical. In Release 1.2, the new chair brought back the model from Alpha 4. In addition, the chair received multi-materials (current and new), which gave the new chair a new pattern. In Hello Neighbor, starting in Alpha 2, the Neighbor can sleep on a chair for a while. This gives the player an advantage because The neighbor is in one room and does not pay attention to what is happening in the other rooms.


Chair. The chair is needed to prop up the doors. Starting with Alpha 3, you can find a cartoonish, angular version of a chair from the test house. Also, in addition to this, the school chair appeared in Alpha 3. Its seat and back are made of old, pale green wood, and the beams are made of metal. Alpha 4 adds angular dark brown wood chairs with a red fabric seat. Since Beta 3, there are chairs with a unique coloring for the greeting room:


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